“Finding the fun was always our guiding star”: How ‘Starfield’ developers balanced realism with arcade fun when approaching space combat (exclusive)
Submit on Sunday, September 7th, 2025 17:05
We talked to Starfield’s Lead Creative Producer, Tim Lamb, about designing Starfield’s blend of complex ship control and thrilling arcade dogfights.
This entry was posted on Sunday, September 7th, 2025 at 5:05 pm and is filed under NEWS. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


